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Halloween: The Game

Multiplayer

Halloween: The Game Multiplayer — 1v4 Format & Objectives

Confirmed 1 Michael vs 4 Civilians multiplayer, Civilian and Michael objectives, deputy returns, and replayability notes from IllFonic.

Needs Verification
Survivors in Haddonfield in Halloween: The Game
Format
1 Michael vs 4 Civilians; up to 5 online players
Civilian goals
Save residents, gather proof, contact police, escape or detain Michael
Michael goals
Kill residents and time-limited Special Targets
Second chance
Eliminated Civilians may return as Deputy or Dr. Loomis
Contents0105
  1. 01Match format
  2. 02Civilian objectives (confirmed)
  3. 03Michael objectives (confirmed)
  4. 04Death is not necessarily the end
  5. 05Replayability (confirmed)
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Halloween: The Game Multiplayer — 1v4 Format & Objectives

Section titled “Halloween: The Game Multiplayer — 1v4 Format & Objectives”

Confirmed: Halloween: The Game’s core online mode is 1 Michael Myers vs 4 Civilians, supporting up to 5 online players per match.

RolePlayersGoal (high level)
Michael Myers1Kill residents and priority targets; deny Civilian progress
Civilians4Save residents, prove Michael is real, escape or detain Michael

Maps include Haddonfield Heights, Town Center, and Orange Grove Estates—see /maps/.

IllFonic’s multiplayer overview lists Civilians as responsible for:

  • Locating residents and convincing them Michael is real
  • Escorting / saving residents
  • Pursuing randomized escape options
  • Searching items and contacting police
  • Managing increasing police patrol response
  • Commanding / equipping NPCs where applicable
  • Ultimately escaping or helping overpower / detain Michael
  • Kill residents
  • Special Targets spawn around the map
  • Kill priority targets before timers or conditions expire for rewards

Ability detail: /michael-myers/abilities/.

Confirmed: Eliminated Civilian players can return as Sheriff’s Deputy or Dr. Loomis and continue assisting the surviving team.

Exact return timing and limits are launch verification pending.

IllFonic emphasizes that:

  • Escape locations vary
  • Item locations vary
  • Strategies therefore change between matches

Do not assume fixed routes or spawns—see individual map pages for what remains unverified.

  • How matches work step by step: /multiplayer/how-multiplayer-works/
  • Cross-platform play: /multiplayer/crossplay/
  • Bots & private lobbies: /bots-private-lobbies-offline/
  • Match length / timer: /match-length-timer/
  • Offline story (separate mode): /single-player/
  • PC / requirements: /pc/

Not officially documented pre-launch:

  • Exact match timer (see /match-length-timer/)
  • Party / invite flow and voice chat defaults
  • Ranked vs casual queue structure
  • Full private lobby feature set and AI backfill rules